A few words from CEO
Getting started in Delphine is fairly easy. The mud in general has a
pretty good atmosphere, player killing is rare and roleplaying is
encouraged. Most of the players and wizards gladly help a newbie with
his/her problems if you ask politely. If you need such help, you should
ask mortals (players) before turning to immortals (wizards), as they are
propably busy coding new stuff to the MUD for you to enjoy. To communicate
in the MUD, learn the use of channels and say, whisper, yell, the emotes
and tell commands. Also remember the 'help' command.
A few things about the game
- To advance levels and train skills/study spells you need experience points
or exp for short. You get it by killing monsters or exploring. In the
beginning you can kill squirrels, bunnies and such little critters, but a
better idea is to explore areas and towns a bit first, and advance some
levels first. As you get more levels and skills, you can kill bigger
monsters without getting your ass kicked.
- Player killing gives you only problems, especially if the player you're
killing is of lower level than you, or he/she is of the same race as you.
- A good way to get money is by selling the equipment you've looted from
the corpses of your victims to the shops.
- Use the newbie or mud channels to ask questions about the game.
- Cheating can get you banned from the mud or your character can be
removed. Report any bugs you find.
- Have fun. :)
Guilds & advancing
When you have completed your character creation you'll end up in
adventurer's guild (orcs start from their temple) which, depending on
the race you've selected is in some of the towns in the realm.
In adventurer's guild you should advance some levels after you've gained
sufficient exp to do it. After you advance a level in adventurer's guild
you can put it to good use by advancing in some of the professions.
There is navigator in the human city adventurer's guild. He will
help you to get to the guild you want to. The guilds are roughly
separated to warrior, religious and magic guilds. It's easiest to start
the game as a warrior. Feel free to try out different races and profession
combos, as the reincarnation is completely free for you in the beginning.
This can be done in human and orc city adventurer guilds. There are also
guilds where navigator cannot take you, but they usually require
much experience to be useful, so you don't have to worry about them
Skills & Spells
You will have to join a guild to get skills and/or spells to get by.
Assuming that you chose human, catfolk, neanderthal or elf and you're
sitting in adv-guild wondering what to do, go east, to the navigator
and simply say to what guild do you want to go (warrior,religious or magic
respectively). If you chose some other race, for example orc or dwarf,
you'll just have to find your way around your race's own settlement.
Once you are in the guild you can 'advance' levels and 'train'/'study'
skills/spells. If you are a caster, start with something modest, like
missile or some other tiny spell, and try to get it as good as you
possibly can. If you are a fighter it doesn't really matter how you
start, but try to improve your offensive skills, especially attack.
Using of skills and spells :
'use' is the command to use skills and to use spells, you have to
'cast' them. Also notify that some of the skills are automatically
in use, like attack. You can get some information about skill by
typing 'help skill attack' for example, for spell helps you
type 'help spell missile'.
Examples for using skills and casting spells:
use 'appraise' dagger
cast 'missile' bunny
cast missile at bunny
cast 'cold missile' frog
Channels & communication
Channels are for communicating with people. You can join channels by
typing 'channels join mud' or 'on mud' and 'off mud' or 'channels
leave mud' respectively. If you have something to tell type the
channels name and the message, for example 'mud hello mud!'. This would
look something like:
Newbie [mud]: hello mud!
Mud-channel is for general talk and there are some special channels
for different purposes (fin for finnish folks and sales for cheating
people out of their possessions etc.). For a complete listing of channel
commands do 'help channels'.
If you just want to tell somebody something type 'tell player '
or if you want to tell to multiple recipients type
'tell player2,player3,playere4 '. You can also 'reply' to the
last message told to you, or 'mistell' if you told wrong.
Channel messages and tells are visible to everyone anywhere in the mud.
There are also the usual say, whisper and shout medias too, which
can be heard only by the people who are in the same room with you.
Some monsters are tough to kill and you need some friends with you
to do it. Then you just create party and go kick some ass in group. :)
See 'help party' for more information how to do that.
When you die, your spirit escapes your body and you become
insubstantial which limits your communicational capabilities to only
ghost-channel and whisper and also makes you useless in every other
way (known fact). You can ask for resurrection in ghost-channel or
pray in church. The first takes 1/3 of the experience points you're
currently carrying and the latter 2/3. But do remember, dying is
only half the fun!
At some point it is due to happen, you will become bored of your life
as it is and choose to reincarnate. This is still pretty easy, for the
mud is in development and players are allowed to test stuff
thoroughly. You can ask someone to cast reinc at you or you can just
go to human or orc adv-guild, find the reincarnation room and type
'yes_i_really_want_to_reinc', this takes no exp and you can wear
your equipment through the process.
Besides making experience, money, fame and such, there are quests
for you to do.
You can get started on quests by asking Semiramius, the human city
(CS is the human city's central square)
- The Orcish T'urkk is 10 n, 20 w, 20 w, 14 w from CS.
- Dwarven city is 14 s, 3 sw, 20 se, 10 s, 10 sw, 10 w, 20 sw, 20 se, s from CS.
- Silvan home (the elven village) is 20 n, 20 n, 19 n, 2 e from CS.
- Gnomish city of Nibbleton 20 s, 2 s, 20 se, 20 se, 12 s, 7 e, n from CS.