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There are currently six races in Delphine from which a starting player can choose.

Six may sound like little but in fact every race has 7-10 guilds (clerical, magical, physical and subguilds) which makes the total number of guilds close to 60 at the time of writing.

So all in all, there's plenty to choose from.

Catfolk | Dwarf | Elf | Gnome | Half-elf | Human | Ogre | Orc | Vampire

Vampire

-- VAMPIRE --

General info:
Vampires are a mystic race of undead beings, how to become one, no one seems to know, but legends tell they have many mystical abilities. It's been told that if you become one you can not reverse the process. All other intelligent races seem to hate them because they can severely harm their communities. Their abilities have been told to be beyond all normal norms and it's been told they can shape change at will. No one knows.

Statistics:
Strength: unknown Dexterity: unknown
Constitution: unknown Wisdom: unknown
Intelligence: unknown Size: average

Miscellaneous info:
Let the legends tell their tale.

They can see in dark
Their blood is
Their glorious leader is Meldar.
They are stronger than humans.

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